![]() ![]() WebUEngine::AddOnScreenDebugMessage Unreal Engine Documentation. If you have a relatively modern PC with 64-bit Windows 10 you can download an offline version of the exhibition via Itch. Ive tried minimising the font size, disabling all hud/player status settings etc. Tooltips for the control commands can always be found in the lower right corner of the screen. Navigation is controlled with a mouse or trackpad and a keyboard. Using the QR-codes, you can find more information about the real-life installations, as well as download an exhibition catalogue in English or Russian. You can always get information about the installation you are viewing and choose from three languages (English, German, Russian). You can access any of the seven exhibition rooms with installations from the entrance hall. You can move from one room to its neighboring rooms and return to the entrance hall. The exhibition has eight rooms you can navigate through using simple control commands. With their help, each of the contexts will “re-sort” in the virtual world, rethink and obey the laws of perception, and each work, in turn, will become an experience of sensory contemplation. We made the model exhibits displayed inside as close as possible to their real prototypes and preserved the original structural details, including the nature of the lighting and scenarios behind each of the live installations.Īccepting this challenge, the exhibition Keep Yourself Clean attempts to embrace all the real and virtual layers of information that make up each of the works, and then let the works themselves become the determinants of perception. The virtual exhibition space itself is heterotopic and at the same time proportional to the original exhibition locations. The original sound design, created to interact closely with the light’s dramaturgy, and ambient sound environments are reproduced, and each work’s context and theme are discussed in an accompanying text. The following works were reconstructed for the exhibition: the audiovisual installations NEUBAU (2016), Powerline (2017) and Rotor (2018), the light installation Octave (2018), the installation Vague (2019), and two kinetic light installations, Duel (2019) and Nymphéas (2020). For this reason, only works that were realized in the material world were selected for display. This online exhibition represents the first time our ardor for pragmatic production processes found reflection in a simulated world. ![]() Exhibition visitors are invited to immerse themselves in the surroundings of each installation and can move freely throughout the room, choosing whatever observation points speak most to them. The exhibition spaces and installations were created using Unreal Engine video game development tools. ![]()
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